a number of good problems. On left sit start and go up to break via several classic variations. It has been topped out but best to just drop. Up center dihedral to break is classic. Right prob is hard and one on far right is nice. I have an old guide I drew for this area way back in '97 if someone is interested I could run off copies. Very vague, though lots of problems.
Submitted by: mitchgripgrabber on 2006-08-30
Route ID: 79297