Not too bad once you nail the sequence. Crux is more heady than it is technical. Trust your hands (holds are very positive) and take comfort knowing there are tons of foot options for shorter folk. Bring a pad (and maybe a spotter) if this is your first attempt.
First half of this problem is V0ish. No shortage of positive holds (follow the chalk) or viable foot options. Crux begins midway up. You can use the sidepull or dyno. The dynamic option is scary, but exhilarating once you land it. Going statically is harder and may expose you more to the buttressed start. Either way, have someone spotting your right side.