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Climbing Game - Need some playtesters
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Myxomatosis


Mar 1, 2008, 11:37 PM
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Re: [axelvanettinger] Climbing Game - Need some playtesters [In reply to]
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Mine keeps playing up when I get to the top of a climb... guess thats the same for everyone?

Needs some more level's.....


dbrayack


Mar 2, 2008, 12:53 AM
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Myxomatosis


Mar 2, 2008, 12:57 AM
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He would probably make more money by selling the idea to a game developer Smile


taydude


Mar 2, 2008, 1:06 AM
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Re: [Myxomatosis] Climbing Game - Need some playtesters [In reply to]
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yea the screen size and graphics just screams nintendo DS. You could use the stylus to look around and select from your rack. Also the controls are already pretty much the same. Can we get some more trad crags? it also seems like you could go the bouldering route with this too.


taydude


Mar 2, 2008, 1:28 AM
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has anybody found a solution to the Vista problem? I'm sick of playing on my slow a$$ old computer


blondgecko
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Mar 2, 2008, 1:57 AM
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Re: [taydude] Climbing Game - Need some playtesters [In reply to]
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Am I missing something? You start out with $275, which means you can buy the cheapest rope and either a guidebook or a quickdraw. Wouldn't it make more sense to be able to at least buy the first guidebook as well as a draw?


taydude


Mar 2, 2008, 2:00 AM
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Re: [blondgecko] Climbing Game - Need some playtesters [In reply to]
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you start with a rope, a guidebook and 4 draws will get you on the first 5.4s and 5.5 eventually you need 7 draws( or less if you're ballsy ) and you start upgrading your rope and getting trad gear. I could really go for some more routes though wink, wink Wink


blondgecko
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Mar 2, 2008, 2:03 AM
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Re: [taydude] Climbing Game - Need some playtesters [In reply to]
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Oh, I see. Just automatically assumed that you start with nothing.


itstoearly


Mar 2, 2008, 4:37 AM
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Re: [blondgecko] Climbing Game - Need some playtesters [In reply to]
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I get a 404 Not Found when I try to check out the game or the manual.

EDIT: Found the link on the previous page.


(This post was edited by itstoearly on Mar 2, 2008, 4:42 AM)


truello


Mar 2, 2008, 4:42 AM
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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truello wrote:
I'm guessing public_html wasn't supposed to be included in the URL:

http://www.flyingnutmuncher.com/sj/SJII_1.2.exe

http://www.flyingnutmuncher.com/sj/manual.pdf

You edited after I replied Pirate


(This post was edited by truello on Mar 2, 2008, 4:44 AM)


blondgecko
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Mar 2, 2008, 8:40 AM
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Ok, after playing obsessively for the better part of a day, I have to say I think this game has a lot of potential.

One thing I'd do, though, is to split the experience system up, so that there are separate experience points for physical, technical and mental. Sport climbs would give lots of points for physical and technical, but very little for mental; trad would give more technical and mental; and solo would be heavily weighted towards the mental. Also maybe extra points for skipping bolts?


winglessangel


Mar 2, 2008, 4:00 PM
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Re: [blondgecko] Climbing Game - Need some playtesters [In reply to]
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blondgecko wrote:
Am I missing something? You start out with $275, which means you can buy the cheapest rope and either a guidebook or a quickdraw. Wouldn't it make more sense to be able to at least buy the first guidebook as well as a draw?

You don't need to buy a rope in the begining, you start with one.
Buy 4 draws and a book.


winglessangel


Mar 2, 2008, 4:24 PM
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Re: [winglessangel] Climbing Game - Need some playtesters [In reply to]
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The game is good, but I have some questions/opinios.

1) Why not buying shoes at the store? Better shoes, better at some cruxes.

2) The idea of the balance crux is awesome and the circle reminds me of when you grind on THPS. But I think the implementation is far from good. In easier routes (5.5, 5.6, 5.7) it should be easy to go through them, the ball in the circle should spin slower than it does, and the response to the keys should be better. In fact, right now, the response seems to don't exist. I press the keys and don't see anything happening in the direction pressed.

2) Graphics are very bad, unless you plan to sell it for cellphones, NDS or PSP, you can go with better images.
I'm not saying you should change the technology, go for directX, openGL or something like that, No, you can keep the sprites, but, come on, I have a 19" flat screen here, just give some prettier images!!!!

3)just out of curiosity, What language are you developing this on?


dbrayack


Mar 3, 2008, 1:29 PM
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Re: [winglessangel] Climbing Game - Need some playtesters [In reply to]
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has anyone been able to do "Brown Banana Guns" - I keep falling out of the traverse...its tough...

The keys work, you just need to be more adament with them

Hah - I like the graphics personally, who cares about graphics though - seriously, this is taking after the WII - where fun factor trumps "expensive and resource hogging" graphics.

I think he's doing English, though it may be released in Latin and Gibberish.


truello


Mar 3, 2008, 2:57 PM
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Re: [dbrayack] Climbing Game - Need some playtesters [In reply to]
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I agree, graphics are just fine. I don't think the intent was ever to make some mind-blowing best seller. However its a great way to kill an afternoon... or 3 Crazy.

I can finally do Brown Banana Guns consistently. I don't remember what my attributes are but they weren't great until I got one of the attribute bonuses that gave me 11 points (hint: if you can't climb to it, try taking a whipper over it). If I enter the traverse low I still fall, however if I enter it as high as possible (climb straight up, then go right at last second) I can just barely get out of it in time to get to the rest.


dbrayack


Mar 3, 2008, 3:13 PM
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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Cool - I'll have to try it.

I haven't gotten the attribute bonus, though I did manage to get a cash one.


winglessangel


Mar 3, 2008, 4:06 PM
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You were right about the balance crux, it took me a while, but now I'm used to it, it works fine, could be a little better, but are working fine.

I haven't been able to do "Brown Banana Guns" either, I'm falling on the same spot you are.
Thing is, to get to this level of climbing I had to redpoint (not even counting the unsuccessful tries) every route about 4-5 times,
As docburner said earlier, this is not cool, gets boring. Hope the full game has more routes of each level to practice on, and that being, a second redpoint of the same route wouldn't give you as many points as it currently does.

Still, I really liked it, it is very good. killed all rainy saturday, and the hangover sunday.

I like the graphics style, they are cool, retro and just what you really need. But I just think they could be High Res., I mean, it is what, 440x330? Couldn't be 800x600? or at least 600x400 So we can see more details.

For improvements my suggestions are still:
Buy shoes for technical and helmet for mental.


About the demo I ask:
Has anyone been able to get the G bonus at the top of the 2nd 5.4?
And the gold/silver binners. I've seen them, but I can't get there...


taydude


Mar 3, 2008, 4:24 PM
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So at about 40 30 30 i am able to do banana gun everytime. I also got the G bonus at the top of bits and peices by free soloing it. Still can't dyno to that gold biner but based on the energy he has left in the dyno picture you probably have to be a 5.12 climber or sumthing to get it. I didnt realize you could whip to get that attribute bonus ill have to go get it Cool


dbrayack


Mar 3, 2008, 4:51 PM
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Re: [taydude] Climbing Game - Need some playtesters [In reply to]
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what level of a climber are you?

Like 5.9?


Partner cracklover


Mar 3, 2008, 5:40 PM
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I still don't really get the balance cruxes, though I've gotten through a bunch of them. It feels more like luck than hitting the right key at the right time, most of the time.

Overall, though, good game.

Oh, and on Brown Banana, I haven't finished either. I've gotten through that crux only to run out of chalk, or strength, or both, *just* before reaching the rest hold, like 6 times (most tries I don't make it even that far). Very frustrating.

GO


dbrayack


Mar 3, 2008, 6:07 PM
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Re: [cracklover] Climbing Game - Need some playtesters [In reply to]
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Just like projecting a real route...


truello


Mar 3, 2008, 7:15 PM
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For the balance crux, each press of the left/right key cancels out a certain speed. If the ball is rotating quickly, you may need to press the opposite direction key 3 or 4 times for it to cancel that direction out. It will then start in the other direction at a different speed. If it is moving really slowly it might just need 1 press. Don't hold any buttons in and just practice, it gets really easy once you figure out how it works.


dbrayack


Mar 4, 2008, 12:34 PM
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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I think its funny that "Tim" leads with deaths at "11" =)

http://www.flyingnutmuncher.com/solojoe.html

I've been working on a second character hoping to beat you all!

I talked with Dana on the phone last night and I believe the plan is to finish the 4th "crag" on the Sport Crag. From here, will be the full blow "demo".

He was talking about having the full version of the game ready in 6 months, which includes a whole mess of crags, each with a different "theme". Mainly with "non-player characters" - I think I may have sweet talked Dana into programming "photographer dDanno" who will pay you to climb (or solo) routes while he takes pictures.

Sounds really neat....I cannot wait for the full version.

-Dan


WVUCLMBR


Mar 4, 2008, 1:05 PM
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up up, down down, left right, left right, a b, a b, select, start for 30 lives. I'm having trouble beating the 3 headed monster at the end.

Note: Anyone looking for a civil engineering job in northern WV there will probably be an opening when this damn game costs me my job.


(This post was edited by WVUCLMBR on Mar 4, 2008, 1:14 PM)


taydude


Mar 4, 2008, 2:41 PM
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damn i can't get that code to work :P Hey guys what sort of things would you like to see in the first comp? harder cruxes? more trad? bigger whips?

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