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Climbing Game - Need some playtesters
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Partner sevrdhed


Mar 5, 2008, 6:36 PM
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Re: [itstoearly] Climbing Game - Need some playtesters [In reply to]
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How much does weight actually affect you? For example, if your 5.8 climber racks up with 100 draws, how much will that shut him down? Back to 5.7? All the way down to 5.4? Further?

Also, how much do the nicer ropes help? I've been bootying gear all day to get the nicest rope.

Finally, at what point can you dyno? I have 37/37/23 and still can't.


dbrayack


Mar 5, 2008, 6:37 PM
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Re: [sevrdhed] Climbing Game - Need some playtesters [In reply to]
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Not sure, Not sure, and I have 50 Str and can Dyno

-Dan


dbrayack


Mar 5, 2008, 6:50 PM
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Re: [itstoearly] Climbing Game - Need some playtesters [In reply to]
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itstoearly wrote:
Would it be possible to add letters to 5.10's and higher? This could prolong the game a lot longer if you had to work your way through 5.10a, b, c, and d before reaching 5.11's

From Dana

"Letter grades? Like many cool ideas, letter grades were cut from the project two years ago in order to narrow the scope to something I (as one person) could handle. Many other ideas had to be cut: multi-pitch routes, aide routes, ice climbing, gear placement mini-games, gear that can pull, etc... the list goes on and on. I am constantly coming up with ideas that I have to put on the back burner. If I continue to add new and cool stuff, I'll never finish. So, for now, I am limiting the scope of the game so that I can finish what I have started. In November, when the full version is released, if people want more, we can do it ALL!"


taydude


Mar 5, 2008, 8:05 PM
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if some of the other code monkeys on here got ahold of the source I bet we could get a lot of that accomplished


truello


Mar 5, 2008, 8:42 PM
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I haven't done game work in a while but I could definitely whip up a few crags if I knew how they worked.


taydude


Mar 5, 2008, 8:49 PM
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I've got a year's worth of comp sci so for, im sure i could do some level programming after a little reading. What is this C++?


truello


Mar 5, 2008, 9:16 PM
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Hmm... Looks like Delphi. I once wanted to learn that but got turned off because of how difficult the IDE was to acquire with a 16 year olds budget Blush.

Maybe i'll leave new crags to Dana


glytch


Mar 5, 2008, 11:27 PM
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Re: [dbrayack] Climbing Game - Need some playtesters [In reply to]
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Thanks for posting this up... it's pretty awesome, and also a monumentally bad thing for my work. Ah well, work can wait, this is a blast!

I still can't dyno... ~38 strength.


truello


Mar 6, 2008, 12:02 AM
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I advise saving your character off before you become a 5.10 climber. I can't seem to start my game now due to a glitch and have emailed Dana the details.


king_rat


Mar 6, 2008, 12:25 PM
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Its pretty cool I spent an hour or so messing round with it last night, I’m only a 5.6 climber but its still fun. I had a few ideas on ways to improve it.


for people who are too lazy to read the instructions it would be useful to have a beginners climb where you get talked through how things work i.e. basic instructions on how to move, clip gear, chalk up and get over some of the crux’s.

It would be fun if you could buy different types of shoes which have different benefits, like boosting your technical abilities

Some non climbing ways of earning money would be good, on my first go I tried climbing loads of routes and ended up leaving all my draws as bail biners and could not progress any further, the only thing I could do was start again.

The crux where you have the circle thing around the character is really annoying.

Other then this it was great fun, cant wait for the full version.


dbrayack


Mar 6, 2008, 1:06 PM
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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I just sent my first 11! (Do It Again) =).

Gosh, I feel like such a "solo-joe" sprayer.


taydude


Mar 6, 2008, 1:24 PM
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pfft noob gotta have photo proof + skip at least half the clips for it to be legit Wink gratz


dbrayack


Mar 6, 2008, 1:36 PM
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Re: [taydude] Climbing Game - Need some playtesters [In reply to]
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taydude wrote:
pfft noob gotta have photo proof + skip at least half the clips for it to be legit Wink gratz

yah. well my solo joe character just onsite soloed your proj.... =)


whiteflash


Mar 6, 2008, 2:22 PM
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heh...


glytch


Mar 6, 2008, 2:35 PM
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wow. That must have taken a little while...


JustinChamberlin


Mar 6, 2008, 2:37 PM
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Re: [glytch] Climbing Game - Need some playtesters [In reply to]
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This game is pretty much the best game I have ever played.


dahinton


Mar 6, 2008, 2:39 PM
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Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.


whiteflash


Mar 6, 2008, 2:49 PM
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glytch wrote:
wow. That must have taken a little while...

Naw, not with the ability points I was using...

edit to note that I have 2 hours of stats class/day


(This post was edited by whiteflash on Mar 6, 2008, 2:50 PM)


truello


Mar 6, 2008, 3:16 PM
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Re: [dahinton] Climbing Game - Need some playtesters [In reply to]
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dahinton wrote:
Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.

Do you have any more details to how this happened? Were you close to a clip/anchors? Do you fall and then slide off or immediately shoot off the screen? Just curious because I've never seen it and when speaking to Dana he hasn't been able to recreate it.


dbrayack


Mar 6, 2008, 3:20 PM
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truello wrote:
dahinton wrote:
Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.

Do you have any more details to how this happened? Were you close to a clip/anchors? Do you fall and then slide off or immediately shoot off the screen? Just curious because I've never seen it and when speaking to Dana he hasn't been able to recreate it.

I've been trying to recreate it too - OK guys, this is your goal, see if you can do it and make it so its repeatable and consistent...


Partner sevrdhed


Mar 6, 2008, 5:00 PM
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I don't know about you guys, but at this point, I'd personally rather just see a whole bunch of new routes to climb at first, before other stuff on the game gets done. Sure, things like buying new shoes, easier ways to get money, etc would be nice... but I've done all but 3 routes so far. New additions and features would be kinda pointless without new routes to try them on.

I dunno though, maybe it's just me. I'm like that in real life too... never totally satisfied unless I'm climbing something I've never done before.


squarf


Mar 6, 2008, 5:23 PM
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I concur, more routes is the key to this game, more than anything else. Honestly, just having sport and having a TON of routes, would be awesome.


dbrayack


Mar 6, 2008, 5:25 PM
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I concur 200%


dbrayack


Mar 6, 2008, 5:43 PM
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From Dana:

Dan,

I did upload a new version. It's nearly identical to version 1.5, but I implemented a couple of things that may take care of the "fly off the screen" bug. One question: can you talk me through just how you get your character 'stuck'.

Thanks,
Dana


dbrayack


Mar 6, 2008, 6:45 PM
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Today - though my palms were sweaty and I was really nervous, I dropped the harness and started soloing. I didn't really do it for myself, but for my bragging rights to everyone on the site.

Its all that matters to me now- I'm a joe whore.

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