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Climbing Game - Need some playtesters
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dbrayack


Feb 29, 2008, 5:41 PM
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Climbing Game - Need some playtesters
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A good friend of mine is developing a climbing game is looking for people to play test it/comment and that sort of thing.

If you're interested, its located here:

http://www.flyingnutmuncher.com/solojoe.html

be sure to read the users manual - there is only one crag available, so don't waste money donating to open more.

Thanks guys, and let me know what you think - its really cool, I've been playing it for like two days straight.

-Dan


circello


Feb 29, 2008, 6:07 PM
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It's too hard. My guy can't walk a 5.4. There are no big rests on the entire route where I can recover.


dbrayack


Feb 29, 2008, 6:19 PM
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Re: [circello] Climbing Game - Need some playtesters [In reply to]
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have you increased your stats yet?

I mentioned this to the programmer - go to

z - characters then over to P, T, M and then up to increase them.

also, you need to buy draws, and then take them out of your pack to use them


skyski02


Feb 29, 2008, 6:20 PM
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Yeah, this doesn't work. The energy meter alsways goes to zero before you can clip even the third bolt. Nice idea but doesn't work well or I'm just missing something.Crazy


dbrayack


Feb 29, 2008, 6:21 PM
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Re: [circello] Climbing Game - Need some playtesters [In reply to]
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You should be able to climb the 5.4 on the right extremely easily...and hold "x" to chalk up.


(This post was edited by dbrayack on Feb 29, 2008, 6:21 PM)


dbrayack


Feb 29, 2008, 6:23 PM
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Re: [skyski02] Climbing Game - Need some playtesters [In reply to]
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Are you on "bits and pieces" ?

try moving quickly. With your initial stats, increase strength the most. like 25 15 5 or something like that. (I forget how much you start out at - I'm climbing 5.8 baby!)

You advance fast, so do that 5.4 and the one to the left a few times in a row; then check your "character" to increase stats.


skyski02


Feb 29, 2008, 6:27 PM
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I don't know what you're talking about. When you hold x the power meter still goes away. It is constantly getting lower and there's no where to 'rest'.


dbrayack


Feb 29, 2008, 6:29 PM
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the chalk meter is on the right, the power on the left. Try to move FAST. What are your stats like P, T and M?

Are you on the 5.4 - Bits and Pieces?


circello


Feb 29, 2008, 6:49 PM
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With no dallying, playing the girl, with stats 25 10 5. I am unable to make it much past the 3rd bolt on Bit's and Pieces. I can keep my grip strength up by chalking just after the clip, but my power is dead by that point.


justroberto


Feb 29, 2008, 7:03 PM
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It's not very intuitive and it's too hard at a beginner level. Those too factors make it a little too annoying to continue playing...

If, at the 5.4 or 5.5 level, your energy goes slower, it would probably be more interesting. You get people sucked into a game by making it easy to start off. If I can barely do the easiest line and can't get the second easiest at all after 20 tries, I'm certainly not going to stick with it...


dbrayack


Feb 29, 2008, 7:10 PM
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I can do it by chalking once, quick toward the end - try that.

You should be building some stats too check and level up some and it'll be doable.


dbrayack


Feb 29, 2008, 7:12 PM
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I was talking to Dana and suggested that he make maybe 3 or 4 routes that are REALLY easy, like maybe 5.3 or 5.2 so you can get the hang of it.

Has anyone made to a 5.5 or 5.6 climber yet?


mturner


Feb 29, 2008, 7:34 PM
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dbrayack wrote:
I was talking to Dana and suggested that he make maybe 3 or 4 routes that are REALLY easy, like maybe 5.3 or 5.2 so you can get the hang of it.

Has anyone made to a 5.5 or 5.6 climber yet?

5.6?! damn, this sounds harder than real climbing


taydude


Feb 29, 2008, 7:43 PM
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I can't get the game to run. I've got Vista on my machine. when i click the app i get the loading cursor for a second then nothing. In task manager i've got it showing the game running as a process but there's no interface popping up : /

Looks like a sweet game though :D


(This post was edited by taydude on Feb 29, 2008, 7:43 PM)


dbrayack


Feb 29, 2008, 8:20 PM
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OK - Dana has updated the game.

Refresh the page and redownload - it'll make you a 5.6 climber now.

I'm not sure about the Vista Issue, I'll ask.


circello


Feb 29, 2008, 8:41 PM
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Ok - that helped a lot. Although I'm not sure it's the best solution. I can finish the Bit's N Pieces no problem now. However when I make it the anchors I get an error message about some sort of collision.

A solution I may have liked more is to decrease the power drain by a small factor (.9 or .8) or add rests. (I mean really how many 5.4's aren't just one big rest position)

Alternatively you could decrease power drain by a large amount when the 'feet' of the climber correspond to the area where a hold is. (Perhaps different rates for different footholds) I'm no codemonkey so I have no idea if that is hard to do, but it'd be a neat feature to see.

The second route on that same wall is where things get fun. There is a definite rest before the crux which is really nice. I made it through the crux once, but once again was out of juice before I got to the top. I think that route may be out of my character's league though.

This looks really promising, especially with the whole Trad aspect that will be included.

That's all for now.

P.S. A small typo appears - The character is supposed to start as a 5.6 climber, but it appears as 5.0 on the character sheet.

BC


(This post was edited by circello on Feb 29, 2008, 8:43 PM)


squarf


Feb 29, 2008, 8:46 PM
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Manual read, 25/15/5 build with the girl, with the "new update" on the linked page above, (which still makes me a 5.4 btw) and I can not complete Bits and Pieces, which is the route just left of the place where you enter the crag (according to the preview) The left bar which is power/endurance/energy... NEVER increases... it just decreases. I tried sitting with one hand outstretched over the top of where the hold is, on the hold, both hands on the hold,both slightly over the holds, feet and hands on holds... and the left bar NEVER went to the right (thus meaning it just kept draining, even on a jug when it would be considered a "rest".)

Is it maybe that the term "rest" here is misleading? I would think that the left bar would increase.

I have given up after 45 minutes of trying to make the bar on the left, the power/endurance/energy bar increase. I still haven't completed a route.

Edit: for clarity


(This post was edited by squarf on Feb 29, 2008, 8:49 PM)


dbrayack


Feb 29, 2008, 8:50 PM
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the left button always decreases unless you find a "REST JUG" you'll see these when you get on harder routes...there are no rests on the easy ones - just sprint and get your clip quick.

I got the same error on the anchors and noticed the typo.

I emailed Dana about them and he will likely fix them tonight or tomorrow (he left for the day.)

THanks for all the help guys.

Trad climbing is quite fun, but SCARY! I played an earlier version of the game that was 50/50 - you really gotta fiddle with the gear.

If you get to be a 5.7 climber, start doing routes to get the bail draws (they come often) and sell them to buy a trad rack and try the one trad route.

I'm leaving for the weekend here soon (doing the RRG yah!) but please, if you note anymore errors, keep them coming.

Once again, THANKS!

-Dan


dbrayack


Feb 29, 2008, 8:50 PM
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I started a character with the new update and was able to do the 5.5 no problem, not even chalking...

-Dan


circello


Feb 29, 2008, 8:50 PM
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You've got to cruise. Like no stopping, except to clip. I can't do Bit's N Pieces the first run through. I usually hang the third quickdraw, clip, and fall, and then zoom to the end the second time. That third bolt saves me from dying if I mess up. On Bit's N Pieces there are NO rests (at least that I can find) so that power bar is a timebomb. Good luck.


dbrayack


Feb 29, 2008, 8:55 PM
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I clip really quick like z-right, also, i wrack up my next draw when I'm at the one I just clipped - your energy goes down slower when you're near a bolt and not "scared"

so you can grab your draw and as soon as you touch the next bolt, you automatically clip it...its key for hard RPs.


texasclimber


Feb 29, 2008, 9:22 PM
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I downloaded the new version and I cannot get past entering in my name! The "done button can't be navigated to!


dbrayack


Feb 29, 2008, 9:24 PM
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i had the same problem - go above the second to last line on the right! I was like "DOH!" when I figured it out.


(This post was edited by dbrayack on Feb 29, 2008, 9:24 PM)


axelvanettinger


Feb 29, 2008, 9:26 PM
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How can i get the bonus on the second route from the right? i've tried climbing to the anchor next to it and even next to the bonus but i cant squeeze through the hole, or get it on any other way!?

I edited this question when i saw it was really unclear what i want... My question comes to this:

How can i get the bonus biner and bonus button on bits and pieces or do i need to go via the first route "Cindy's Lopers Hair"??? please help me out cuz i lost a lot of biners in the other areas!!!! and i have zip money!


(This post was edited by axelvanettinger on Feb 29, 2008, 10:13 PM)


whiteflash


Feb 29, 2008, 9:27 PM
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It seems the calculation for depletion of your bars is very reliant on the mental aspect of your stats. Was using the original variation and got upto 5.7, but you need the mental stat quite high to start.


taydude


Feb 29, 2008, 9:39 PM
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btw does anyone know what the circle with the ? in it means during the power cruxes? does it mean i need to increase my strength before i can get that move?


texasclimber


Feb 29, 2008, 10:00 PM
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fun, but still too hard! 5.6 and can't make it?!?! That just is too much IMHO.


gobennyjo


Feb 29, 2008, 10:49 PM
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I have the same problem. Any one else a Vista user that got it to work?


docburner


Feb 29, 2008, 10:55 PM
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Original version I got though everything up to 5.8, can't seem to get through one of the cruxes in it without pumping out, but i'm only listed as a 5.7 climber. Takes too long to increase levels. I still can't solo the 5.4s either. Pretty much 30/30/30 for stats.

It was a little hard getting started, but then not so bad. Maybe level up faster would be much better, I've done all the climbs I can about 3-4 times and it just gets boring, I think its 75 points for a level or something, and I get maybe 10 points a climb I do, so have to do 8 climbs to increase the stats by 1?


dbrayack


Feb 29, 2008, 11:43 PM
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That means that you need to improve your technique - you can't figure it out yet cause you don't have da skillz!


dbrayack


Feb 29, 2008, 11:46 PM
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I don't think that we want to be "easy" what comes next in the full version will be a bunch of other crags, so you can work through 5.9, 5.10 etc etc etc. The previous version of the game, I played it for 38 hours straight and maxed everything out to be a 5.14 climber...and that was it.

If you like the original version, make sure you tell Dana; I'm trying to talk him into programming like 20 more crags so you can keep going.

Also, at the "player select screen", if you hit "s" you export your character. If you email it to him, he'll post it and we'll have a list of rankings.

Plans in the future are like - 1 day comps - where you'll download, import your character, do as well as you can, then export your char then upload it - that sort of thing

I hope you guys like it, its LOTS of fun =)


dbrayack


Feb 29, 2008, 11:49 PM
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Once you get all the routes you can do (I couldn't do one 5.8 -) try looking for bail biners and getting enough to buy a new rope + a trad rack.

Also, you can get the bail biner on "paid in full" if you're a 5.7 climber (or so)


easton


Mar 1, 2008, 12:15 AM
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Looks fun, but my old computer won't run it. Not a good enough video card (???). The graphics don't look too complex. It runs Spider Solitaire just fine and it looks more detailed.


Any suggestions to get it to run?


taydude


Mar 1, 2008, 1:16 AM
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has anyone finished the 5.8 banana gun w/e it is. I can't get the balance traverse near the end. oh and how do you get the bail biner dbrayack? i can't downclimb to it after the traverse and there doesn't seem to be a way from below. ( im 5.8 btw )

this game seems like it would translate well onto the nintendo DS, has your friend thought about that?


dudemanbu


Mar 1, 2008, 1:22 AM
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Can i get some mac support?k


climberboy193838


Mar 1, 2008, 2:03 AM
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great game. fun to play but im having the same problem clipping the anchors where it gives the error message. im also not getting any points for the send because of it. =[


curtis_g


Mar 1, 2008, 6:52 AM
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get the bail biner by climbing all the way around right in an arc after you make the clip above it.

I'm one climb away from 5.8 and I'm loving the game.


squarf


Mar 1, 2008, 7:49 AM
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Big learning curve... but you guys already know that... Its a good game... I would suggest he makes more areas... It would also be interesting to try and implement a utility where users can create their own routes... might be easier than actually making all of the other areas.


wrbill


Mar 1, 2008, 12:06 PM
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I have made it to 5.7 climber and have done all the routes up to 5.7 sport. I can not get the trad route or the 5.8. Good game and a time killer. Would be great to have more areas.


taydude


Mar 1, 2008, 1:39 PM
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had some ideas in my sleep: what if you implement different types of gear that can enhance your stats like in a role playing game. Like you start off with shitty $20 shoes later you get some barracudas and they have +5 to technique. Same with some other gear. It's unrealistic but hey it's a video game and right now it's hard to level your stats. Trad gear and draws could be lighter the more expensive they are.

Also, there is no easy way to generate money. How about rope gunning easy routes for noobs or being a belay b**** for someone for $5. You could also have photographers wander around and ask you to climb a certain route for 5-10 bucks.


brice618


Mar 1, 2008, 6:20 PM
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It progresses somewhat slowly. I have been playing for a while and got all the routes except the .11 and .13

I haven't been able to get a free solo yet with my stats pretty high.

40/27/31

Overall, its lts of fun and could be very addicting if it moved quicker.

Getting from 5.7 climbing to 5.8 shouldn't take that long... save the time aspect of it for the harder parts of the game.

Also are there any areas programmed yet? I've given close to 300 bucks to access without any new ares opening.


(This post was edited by brice618 on Mar 1, 2008, 6:23 PM)


truello


Mar 1, 2008, 6:21 PM
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The trad route is the most fun. I think it'd be cool to see another "crux" type thing when you're placing gear. Maybe a meter like on golf games where the closer you get to center the better the placement is. This would make it take longer to place gear (good) and based on how good the placement was you could actually have pieces pull Cool


truello


Mar 1, 2008, 6:34 PM
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dbrayack wrote:
be sure to read the users manual - there is only one crag available, so don't waste money donating to open more.

-Dan

brice618 wrote:
Also are there any areas programmed yet? I've given close to 300 bucks to access without any new ares opening.

I think this qualifies as a RTFM Laugh


(This post was edited by truello on Mar 1, 2008, 6:35 PM)


dlintz


Mar 1, 2008, 6:37 PM
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taydude wrote:
had some ideas in my sleep: what if you implement different types of gear that can enhance your stats like in a role playing game. Like you start off with shitty $20 shoes later you get some barracudas and they have +5 to technique. Same with some other gear. It's unrealistic but hey it's a video game and right now it's hard to level your stats. Trad gear and draws could be lighter the more expensive they are.

Also, there is no easy way to generate money. How about rope gunning easy routes for noobs or being a belay b**** for someone for $5. You could also have photographers wander around and ask you to climb a certain route for 5-10 bucks.

Good ideas!

For money generation you could also add:

1. Reselling bouldering pads you found "stashed".
2. Selling off some of your player's extra PBR.
3. Selling homemade ham sammiches.

d.


climberboy193838


Mar 1, 2008, 9:33 PM
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the new link to download the game isn't working=[ says that it doesnt exsist.


(This post was edited by climberboy193838 on Mar 1, 2008, 9:36 PM)


truello


Mar 1, 2008, 9:54 PM
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I'm guessing public_html wasn't supposed to be included in the URL:

http://www.flyingnutmuncher.com/sj/SJII_1.2.exe


krosbakken


Mar 1, 2008, 10:05 PM
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yesterday I played it no problem but today I can't get into downloading it. It goes to a blank internet screen after I click the link on the page of the climbing game. Could you help me by chance. That would be awesome.


docburner


Mar 1, 2008, 10:35 PM
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I think my biggest issue is the time it takes to level up. That might be more of an issue with not having many routes to do. But it took forever to get from 5.7 to 5.8, and then the next thing to go for is 5.11, doesn't seem worth doing.

Not clear what better ropes do, they seem to help just a little.

If you fall on the climb you should still get experience for it.

Trad was alright, not really easy to tell which piece to play where, more guess and check.

Overall pretty good and entertaining to play


truello


Mar 1, 2008, 11:02 PM
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docburner wrote:
If you fall on the climb you should still get experience for it.

I think you do?


axelvanettinger


Mar 1, 2008, 11:07 PM
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I still can't get to the booty's and i have the new release!! what am i doing wrong? please help me out!

BTW THIS GAME ROCKS!!!!CoolCoolCool


Myxomatosis


Mar 1, 2008, 11:37 PM
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Mine keeps playing up when I get to the top of a climb... guess thats the same for everyone?

Needs some more level's.....


dbrayack


Mar 2, 2008, 12:53 AM
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Myxomatosis


Mar 2, 2008, 12:57 AM
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He would probably make more money by selling the idea to a game developer Smile


taydude


Mar 2, 2008, 1:06 AM
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yea the screen size and graphics just screams nintendo DS. You could use the stylus to look around and select from your rack. Also the controls are already pretty much the same. Can we get some more trad crags? it also seems like you could go the bouldering route with this too.


taydude


Mar 2, 2008, 1:28 AM
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has anybody found a solution to the Vista problem? I'm sick of playing on my slow a$$ old computer


blondgecko
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Mar 2, 2008, 1:57 AM
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Am I missing something? You start out with $275, which means you can buy the cheapest rope and either a guidebook or a quickdraw. Wouldn't it make more sense to be able to at least buy the first guidebook as well as a draw?


taydude


Mar 2, 2008, 2:00 AM
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you start with a rope, a guidebook and 4 draws will get you on the first 5.4s and 5.5 eventually you need 7 draws( or less if you're ballsy ) and you start upgrading your rope and getting trad gear. I could really go for some more routes though wink, wink Wink


blondgecko
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Mar 2, 2008, 2:03 AM
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Oh, I see. Just automatically assumed that you start with nothing.


itstoearly


Mar 2, 2008, 4:37 AM
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I get a 404 Not Found when I try to check out the game or the manual.

EDIT: Found the link on the previous page.


(This post was edited by itstoearly on Mar 2, 2008, 4:42 AM)


truello


Mar 2, 2008, 4:42 AM
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truello wrote:
I'm guessing public_html wasn't supposed to be included in the URL:

http://www.flyingnutmuncher.com/sj/SJII_1.2.exe

http://www.flyingnutmuncher.com/sj/manual.pdf

You edited after I replied Pirate


(This post was edited by truello on Mar 2, 2008, 4:44 AM)


blondgecko
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Mar 2, 2008, 8:40 AM
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Ok, after playing obsessively for the better part of a day, I have to say I think this game has a lot of potential.

One thing I'd do, though, is to split the experience system up, so that there are separate experience points for physical, technical and mental. Sport climbs would give lots of points for physical and technical, but very little for mental; trad would give more technical and mental; and solo would be heavily weighted towards the mental. Also maybe extra points for skipping bolts?


winglessangel


Mar 2, 2008, 4:00 PM
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blondgecko wrote:
Am I missing something? You start out with $275, which means you can buy the cheapest rope and either a guidebook or a quickdraw. Wouldn't it make more sense to be able to at least buy the first guidebook as well as a draw?

You don't need to buy a rope in the begining, you start with one.
Buy 4 draws and a book.


winglessangel


Mar 2, 2008, 4:24 PM
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The game is good, but I have some questions/opinios.

1) Why not buying shoes at the store? Better shoes, better at some cruxes.

2) The idea of the balance crux is awesome and the circle reminds me of when you grind on THPS. But I think the implementation is far from good. In easier routes (5.5, 5.6, 5.7) it should be easy to go through them, the ball in the circle should spin slower than it does, and the response to the keys should be better. In fact, right now, the response seems to don't exist. I press the keys and don't see anything happening in the direction pressed.

2) Graphics are very bad, unless you plan to sell it for cellphones, NDS or PSP, you can go with better images.
I'm not saying you should change the technology, go for directX, openGL or something like that, No, you can keep the sprites, but, come on, I have a 19" flat screen here, just give some prettier images!!!!

3)just out of curiosity, What language are you developing this on?


dbrayack


Mar 3, 2008, 1:29 PM
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has anyone been able to do "Brown Banana Guns" - I keep falling out of the traverse...its tough...

The keys work, you just need to be more adament with them

Hah - I like the graphics personally, who cares about graphics though - seriously, this is taking after the WII - where fun factor trumps "expensive and resource hogging" graphics.

I think he's doing English, though it may be released in Latin and Gibberish.


truello


Mar 3, 2008, 2:57 PM
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I agree, graphics are just fine. I don't think the intent was ever to make some mind-blowing best seller. However its a great way to kill an afternoon... or 3 Crazy.

I can finally do Brown Banana Guns consistently. I don't remember what my attributes are but they weren't great until I got one of the attribute bonuses that gave me 11 points (hint: if you can't climb to it, try taking a whipper over it). If I enter the traverse low I still fall, however if I enter it as high as possible (climb straight up, then go right at last second) I can just barely get out of it in time to get to the rest.


dbrayack


Mar 3, 2008, 3:13 PM
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Cool - I'll have to try it.

I haven't gotten the attribute bonus, though I did manage to get a cash one.


winglessangel


Mar 3, 2008, 4:06 PM
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You were right about the balance crux, it took me a while, but now I'm used to it, it works fine, could be a little better, but are working fine.

I haven't been able to do "Brown Banana Guns" either, I'm falling on the same spot you are.
Thing is, to get to this level of climbing I had to redpoint (not even counting the unsuccessful tries) every route about 4-5 times,
As docburner said earlier, this is not cool, gets boring. Hope the full game has more routes of each level to practice on, and that being, a second redpoint of the same route wouldn't give you as many points as it currently does.

Still, I really liked it, it is very good. killed all rainy saturday, and the hangover sunday.

I like the graphics style, they are cool, retro and just what you really need. But I just think they could be High Res., I mean, it is what, 440x330? Couldn't be 800x600? or at least 600x400 So we can see more details.

For improvements my suggestions are still:
Buy shoes for technical and helmet for mental.


About the demo I ask:
Has anyone been able to get the G bonus at the top of the 2nd 5.4?
And the gold/silver binners. I've seen them, but I can't get there...


taydude


Mar 3, 2008, 4:24 PM
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So at about 40 30 30 i am able to do banana gun everytime. I also got the G bonus at the top of bits and peices by free soloing it. Still can't dyno to that gold biner but based on the energy he has left in the dyno picture you probably have to be a 5.12 climber or sumthing to get it. I didnt realize you could whip to get that attribute bonus ill have to go get it Cool


dbrayack


Mar 3, 2008, 4:51 PM
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what level of a climber are you?

Like 5.9?


Partner cracklover


Mar 3, 2008, 5:40 PM
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I still don't really get the balance cruxes, though I've gotten through a bunch of them. It feels more like luck than hitting the right key at the right time, most of the time.

Overall, though, good game.

Oh, and on Brown Banana, I haven't finished either. I've gotten through that crux only to run out of chalk, or strength, or both, *just* before reaching the rest hold, like 6 times (most tries I don't make it even that far). Very frustrating.

GO


dbrayack


Mar 3, 2008, 6:07 PM
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Just like projecting a real route...


truello


Mar 3, 2008, 7:15 PM
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For the balance crux, each press of the left/right key cancels out a certain speed. If the ball is rotating quickly, you may need to press the opposite direction key 3 or 4 times for it to cancel that direction out. It will then start in the other direction at a different speed. If it is moving really slowly it might just need 1 press. Don't hold any buttons in and just practice, it gets really easy once you figure out how it works.


dbrayack


Mar 4, 2008, 12:34 PM
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I think its funny that "Tim" leads with deaths at "11" =)

http://www.flyingnutmuncher.com/solojoe.html

I've been working on a second character hoping to beat you all!

I talked with Dana on the phone last night and I believe the plan is to finish the 4th "crag" on the Sport Crag. From here, will be the full blow "demo".

He was talking about having the full version of the game ready in 6 months, which includes a whole mess of crags, each with a different "theme". Mainly with "non-player characters" - I think I may have sweet talked Dana into programming "photographer dDanno" who will pay you to climb (or solo) routes while he takes pictures.

Sounds really neat....I cannot wait for the full version.

-Dan


WVUCLMBR


Mar 4, 2008, 1:05 PM
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up up, down down, left right, left right, a b, a b, select, start for 30 lives. I'm having trouble beating the 3 headed monster at the end.

Note: Anyone looking for a civil engineering job in northern WV there will probably be an opening when this damn game costs me my job.


(This post was edited by WVUCLMBR on Mar 4, 2008, 1:14 PM)


taydude


Mar 4, 2008, 2:41 PM
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damn i can't get that code to work :P Hey guys what sort of things would you like to see in the first comp? harder cruxes? more trad? bigger whips?


dbrayack


Mar 4, 2008, 2:44 PM
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"Oh, by the way. I uploaded a new version that should be Vista compatible. If you know of anyone who would like to test it let them know."

From Dana


taydude


Mar 4, 2008, 2:46 PM
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I tested it, it works :D


dbrayack


Mar 4, 2008, 2:48 PM
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sweet


justroberto


Mar 4, 2008, 2:52 PM
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So when i rack up for the trad line, i can only put one type of pro on my rack (i.e. only small stoppers or only large cams.) I've splatted a considerable number of times trying to get to the top with just small stoppers...

Shouldn't you be able to bring different types of pro?


dbrayack


Mar 4, 2008, 2:56 PM
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you have to move over to a different spot (on the bottom), this way, you can rack how you want to.

hit down, right, then back up...let me know if that makes sense.


taydude


Mar 4, 2008, 3:03 PM
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i only use two of the second stoppers for that route, one at the bottom climb to the jug and rest then one in the crack above the jug, downclimb, rest, pull the crux


dbrayack


Mar 4, 2008, 3:05 PM
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i ran it way out too....i think two RPs and a medium sized cam...I got a bail RP off it once!


truello


Mar 4, 2008, 3:07 PM
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I started getting money with nothing to buy (even though I still only have the purple rope) so I bought a full rack. Turns out only the nuts and smallest cam fit anywhere on that route though. I'm eager for a couple more trad routes so that I can utilize the bigger cams.

I use 3 of the smallest nuts and the bigger nut and a cam if I'm bored. It's more fun to just sew it up.


dbrayack


Mar 4, 2008, 3:08 PM
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The full version I think will be like 50/50 trad sport, so you'll use it later for sure (remember, you can export your character, then re-import)


JustinChamberlin


Mar 5, 2008, 12:56 AM
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I tried to run the game but I get a message saying "unexpected error occurred when running the game" Does anyone know anything about this?


(This post was edited by JustinChamberlin on Mar 5, 2008, 12:57 AM)


strongmadsends


Mar 5, 2008, 1:36 AM
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Any thoughts on a mac version? Cool May have to dig the old toshiba laptop out of storage...


mtnkid85


Mar 5, 2008, 4:24 AM
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Well Ive been playin on and off all day and my only real complaint is the lack of money making opurtunities. My player is only a 5.6 and has stats of 24 16 14 so Ive still got a few new routes to try. But defenetly would like to see some more routes to try. All in all looks like a VERY fun game. lets just keep it progressing!


l3lair


Mar 5, 2008, 8:36 AM
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Very nice game. Well worth the time to learn how to play.

I just had a problem while I was going for my 17th redpoint attempt on "purity of essence" I made it to the clip after the crux and clipped it (since already there from last attempt) just as the power bar ran out and my climber "flew" out the left hand side of the crag. He was on belay the whole time though.

He never landed so I have to start again. Thanks for the effort making the game


winglessangel


Mar 5, 2008, 12:57 PM
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l3lair wrote:
Very nice game. Well worth the time to learn how to play.

I just had a problem while I was going for my 17th redpoint attempt on "purity of essence" I made it to the clip after the crux and clipped it (since already there from last attempt) just as the power bar ran out and my climber "flew" out the left hand side of the crag. He was on belay the whole time though.

He never landed so I have to start again. Thanks for the effort making the game

interesting issue.

I had another equaly anoying one that happened in 2 routes so far. My climber got stuk!!

I was too close to an arete ou roof or something and no matter what key I pressed, L, R, U or D, the climber would try but wouldn't move. So I had to wait till he lost power or grip and fall. Frustrating, I was sure going for an onsight!!


taydude


Mar 5, 2008, 1:58 PM
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Have you told the programmer about the glitch? I'm pretty sure he doesn't frequent this site.


dbrayack


Mar 5, 2008, 2:17 PM
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it happened some in the original variation too. I'm going to talk to him again today.

Do you guys know specifically what you did to cause it? That would help.


(This post was edited by dbrayack on Mar 5, 2008, 2:17 PM)


winglessangel


Mar 5, 2008, 2:29 PM
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climbed too close to an dihedral or roof.

For my programming skills I can speculate that I "entered" the dihedral or roof by a millimeter.
The collision test didn't stop me from getting "in" the dihedral but once there it stopped me from moving.


(This post was edited by winglessangel on Mar 5, 2008, 2:38 PM)


whiteflash


Mar 5, 2008, 2:48 PM
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Fun game, would look forward to more crags. Even with maxed out stats (100 each) the 5.11 and 5.13 are still challenging due to the sequences and there are a few places you still can't climb around the first few cliffs(projects?).


dbrayack


Mar 5, 2008, 3:08 PM
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Here are a few things we discussed and talked about - stats don't max at 100 - they keep going and are unlimited.

Once you get to 5.10 or harder like 5.12, cruxes are going to be maybe 10 FAST key strokes.

There are going to be "projects" in releases - the first person to do it and upload their character file will get to name it and grade it (released in the next update.)

Lots and Lots of crags - and trad routes will be a BIG thing....

A webpage dedicated to it, where you can upload your character and compare etc etc....talk about cruxes that sort of thing. Seems like it'll be a good fun, community project.

I, for one, am quite psyched!


Partner sevrdhed


Mar 5, 2008, 3:13 PM
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Just wanted to add myself to the list of people that think this is awesome and should definitely continue. It's a great distraction for us cubicle-dwellers.


whiteflash


Mar 5, 2008, 3:51 PM
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Ah your right...I just stopped trying because the bars were full. They go purple when you exceed 100.


dbrayack


Mar 5, 2008, 4:02 PM
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Dang - that's pretty impressive...


winglessangel


Mar 5, 2008, 5:29 PM
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dbrayack wrote:
Here are a few things we discussed and talked about - stats don't max at 100 - they keep going and are unlimited.

Once you get to 5.10 or harder like 5.12, cruxes are going to be maybe 10 FAST key strokes.

There are going to be "projects" in releases - the first person to do it and upload their character file will get to name it and grade it (released in the next update.)

Lots and Lots of crags - and trad routes will be a BIG thing....

A webpage dedicated to it, where you can upload your character and compare etc etc....talk about cruxes that sort of thing. Seems like it'll be a good fun, community project.

I, for one, am quite psyched!

How about crag editor mode?????????????????????????
ohh, would be too dificult to make one? So don't, just give the API for us, programming maniacs and we'll do it anyway!!!


dbrayack


Mar 5, 2008, 5:31 PM
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I offered to do some as well...that's a great idea...I'll see if it can be done.


itstoearly


Mar 5, 2008, 5:55 PM
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Would it be possible to add letters to 5.10's and higher? This could prolong the game a lot longer if you had to work your way through 5.10a, b, c, and d before reaching 5.11's


Partner sevrdhed


Mar 5, 2008, 6:36 PM
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How much does weight actually affect you? For example, if your 5.8 climber racks up with 100 draws, how much will that shut him down? Back to 5.7? All the way down to 5.4? Further?

Also, how much do the nicer ropes help? I've been bootying gear all day to get the nicest rope.

Finally, at what point can you dyno? I have 37/37/23 and still can't.


dbrayack


Mar 5, 2008, 6:37 PM
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Not sure, Not sure, and I have 50 Str and can Dyno

-Dan


dbrayack


Mar 5, 2008, 6:50 PM
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itstoearly wrote:
Would it be possible to add letters to 5.10's and higher? This could prolong the game a lot longer if you had to work your way through 5.10a, b, c, and d before reaching 5.11's

From Dana

"Letter grades? Like many cool ideas, letter grades were cut from the project two years ago in order to narrow the scope to something I (as one person) could handle. Many other ideas had to be cut: multi-pitch routes, aide routes, ice climbing, gear placement mini-games, gear that can pull, etc... the list goes on and on. I am constantly coming up with ideas that I have to put on the back burner. If I continue to add new and cool stuff, I'll never finish. So, for now, I am limiting the scope of the game so that I can finish what I have started. In November, when the full version is released, if people want more, we can do it ALL!"


taydude


Mar 5, 2008, 8:05 PM
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if some of the other code monkeys on here got ahold of the source I bet we could get a lot of that accomplished


truello


Mar 5, 2008, 8:42 PM
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I haven't done game work in a while but I could definitely whip up a few crags if I knew how they worked.


taydude


Mar 5, 2008, 8:49 PM
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I've got a year's worth of comp sci so for, im sure i could do some level programming after a little reading. What is this C++?


truello


Mar 5, 2008, 9:16 PM
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Hmm... Looks like Delphi. I once wanted to learn that but got turned off because of how difficult the IDE was to acquire with a 16 year olds budget Blush.

Maybe i'll leave new crags to Dana


glytch


Mar 5, 2008, 11:27 PM
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Thanks for posting this up... it's pretty awesome, and also a monumentally bad thing for my work. Ah well, work can wait, this is a blast!

I still can't dyno... ~38 strength.


truello


Mar 6, 2008, 12:02 AM
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I advise saving your character off before you become a 5.10 climber. I can't seem to start my game now due to a glitch and have emailed Dana the details.


king_rat


Mar 6, 2008, 12:25 PM
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Its pretty cool I spent an hour or so messing round with it last night, I’m only a 5.6 climber but its still fun. I had a few ideas on ways to improve it.


for people who are too lazy to read the instructions it would be useful to have a beginners climb where you get talked through how things work i.e. basic instructions on how to move, clip gear, chalk up and get over some of the crux’s.

It would be fun if you could buy different types of shoes which have different benefits, like boosting your technical abilities

Some non climbing ways of earning money would be good, on my first go I tried climbing loads of routes and ended up leaving all my draws as bail biners and could not progress any further, the only thing I could do was start again.

The crux where you have the circle thing around the character is really annoying.

Other then this it was great fun, cant wait for the full version.


dbrayack


Mar 6, 2008, 1:06 PM
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I just sent my first 11! (Do It Again) =).

Gosh, I feel like such a "solo-joe" sprayer.


taydude


Mar 6, 2008, 1:24 PM
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pfft noob gotta have photo proof + skip at least half the clips for it to be legit Wink gratz


dbrayack


Mar 6, 2008, 1:36 PM
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taydude wrote:
pfft noob gotta have photo proof + skip at least half the clips for it to be legit Wink gratz

yah. well my solo joe character just onsite soloed your proj.... =)


whiteflash


Mar 6, 2008, 2:22 PM
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heh...


glytch


Mar 6, 2008, 2:35 PM
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wow. That must have taken a little while...


JustinChamberlin


Mar 6, 2008, 2:37 PM
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This game is pretty much the best game I have ever played.


dahinton


Mar 6, 2008, 2:39 PM
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Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.


whiteflash


Mar 6, 2008, 2:49 PM
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glytch wrote:
wow. That must have taken a little while...

Naw, not with the ability points I was using...

edit to note that I have 2 hours of stats class/day


(This post was edited by whiteflash on Mar 6, 2008, 2:50 PM)


truello


Mar 6, 2008, 3:16 PM
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dahinton wrote:
Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.

Do you have any more details to how this happened? Were you close to a clip/anchors? Do you fall and then slide off or immediately shoot off the screen? Just curious because I've never seen it and when speaking to Dana he hasn't been able to recreate it.


dbrayack


Mar 6, 2008, 3:20 PM
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truello wrote:
dahinton wrote:
Sometime when I fall the climber shoots off the screen and its the last I see of him till I close the window and start it back up again!

Dave.

Do you have any more details to how this happened? Were you close to a clip/anchors? Do you fall and then slide off or immediately shoot off the screen? Just curious because I've never seen it and when speaking to Dana he hasn't been able to recreate it.

I've been trying to recreate it too - OK guys, this is your goal, see if you can do it and make it so its repeatable and consistent...


Partner sevrdhed


Mar 6, 2008, 5:00 PM
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I don't know about you guys, but at this point, I'd personally rather just see a whole bunch of new routes to climb at first, before other stuff on the game gets done. Sure, things like buying new shoes, easier ways to get money, etc would be nice... but I've done all but 3 routes so far. New additions and features would be kinda pointless without new routes to try them on.

I dunno though, maybe it's just me. I'm like that in real life too... never totally satisfied unless I'm climbing something I've never done before.


squarf


Mar 6, 2008, 5:23 PM
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I concur, more routes is the key to this game, more than anything else. Honestly, just having sport and having a TON of routes, would be awesome.


dbrayack


Mar 6, 2008, 5:25 PM
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I concur 200%


dbrayack


Mar 6, 2008, 5:43 PM
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From Dana:

Dan,

I did upload a new version. It's nearly identical to version 1.5, but I implemented a couple of things that may take care of the "fly off the screen" bug. One question: can you talk me through just how you get your character 'stuck'.

Thanks,
Dana


dbrayack


Mar 6, 2008, 6:45 PM
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Today - though my palms were sweaty and I was really nervous, I dropped the harness and started soloing. I didn't really do it for myself, but for my bragging rights to everyone on the site.

Its all that matters to me now- I'm a joe whore.


truello


Mar 6, 2008, 6:54 PM
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I started soloing yesterday when I became a 5.11 climber. I have yet to try to dyno while off-rope though Tongue.

I also downclimbed everything afterwards thinking you had to (if you just sit there for ~5 seconds it'll put you back on the earth).


dbrayack


Mar 6, 2008, 6:57 PM
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Laf - thats funny =)


Couloirman


Mar 6, 2008, 7:05 PM
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no matter how much I play and how many routes I do my skill is not going above 5.0 even though Ive climbed 5.6/7's in the game. How the hell do I get more money too? Just collect the $ on the wall? Ive only seen like one of those. Im out of draws now and stuck. I think this game has some real promise though, even though its not working well on my comp I still love it...


dahinton


Mar 6, 2008, 7:08 PM
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Nope haven't had the fly off the screen thing in a while but I haven't dled the new version. also I seem to keep losing quick draws... I started with 5 and then ran out so I bought 6 more and now I'm out again, and I've only died once and I haven't changed areas.... do quick draws disappear when you save?!

(and yea a way to get money would be nice, since I haven't been able to make any money yet and my stats are 23 19 23.)

Dave.


dbrayack


Mar 6, 2008, 7:08 PM
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You get money by finding booty draws and selling them at the store.

That's weird about you being 5.0. Do you have the latest version of the game?

You may want to save your player file and email it to data (text file, at the player select screen, type S and it'll write to the directory)

-Dan


dbrayack


Mar 6, 2008, 7:10 PM
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Its random if draws stay - also, they randomly "appear"

What I'll do is go into the crag, use "x" to view all the routes looking for a bail draw, and then do the routes to get the draws, then sell them.

I tend to keep 8 on my rack and sell the rest.


dahinton


Mar 6, 2008, 7:28 PM
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fyi, if you try to run the new 1.6 in the same directory as 1.5 without deleting the save file you get the following error:


___________________________________________
ERROR in
action number 1
of Draw Event
for object attribute_numbers:

Error in code at line 5:
draw_text(528,176,global.phys);

at position 27: Unknown variable phys


Dave.


dahinton


Mar 6, 2008, 7:35 PM
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also I couldn't get the game to run in a VMware session, but I was just testing.

Dave.


Couloirman


Mar 6, 2008, 7:58 PM
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dbrayack wrote:
You get money by finding booty draws and selling them at the store.

That's weird about you being 5.0. Do you have the latest version of the game?

You may want to save your player file and email it to data (text file, at the player select screen, type S and it'll write to the directory)

-Dan


OK, just downloaded the new version and we are all good. Thanks


winglessangel


Mar 6, 2008, 8:36 PM
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glytch wrote:
wow. That must have taken a little while...

yeah, to print screen, paste on 'Paint' and use it to mark the circle yellow.... Pirate


whiteflash


Mar 6, 2008, 9:00 PM
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winglessangel wrote:
glytch wrote:
wow. That must have taken a little while...

yeah, to print screen, paste on 'Paint' and use it to mark the circle yellow.... Pirate

Close, but no snark for you.




winglessangel


Mar 7, 2008, 2:45 AM
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whiteflash wrote:
winglessangel wrote:
glytch wrote:
wow. That must have taken a little while...

yeah, to print screen, paste on 'Paint' and use it to mark the circle yellow.... Pirate

Close, but no snark for you.

[image]http://photos-c.ak.facebook.com/photos-ak-sf2p/v192/85/28/2611006/n2611006_32942762_451.jpg[/image]

hehe, NICE Sly

has it started to ruin your love life yet? Unimpressed


truello


Mar 7, 2008, 4:20 AM
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Who needs a love life when you have solo Joe?



Pirate


blondgecko
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Mar 7, 2008, 5:46 AM
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truello wrote:
Who needs a love life when you have solo Joe?

[img]http://img220.imageshack.us/img220/7119/solojoexx6.jpg[/img]

Pirate

No freaking way. Either you've hacked it, you've used your mad keep 'shop skillz, you've written a script to do your climbing for you, or you have no life and have been sitting there 24/7 since the game was released.


docburner


Mar 7, 2008, 8:36 AM
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I figured out an easy way to just rack up points, but it doesn't seem that easy. Maybe 45 points every half hour or so. Not sure if I would view it as a bug or feature since its pretty boring.


whiteflash


Mar 7, 2008, 10:37 AM
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Haha no, as of yet she still gives me the lovin. I just used the boring tactic to gather a few hundred points during class for a few days. I'm sure it will be fixed in later editions. Mostly did it so I could climb everything there was to be climbed. I certainly don't have any kind of hacker/code skills, nor nearly 1800 combined points!


truello


Mar 7, 2008, 12:13 PM
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I 'chopped that picture Wink. I did discover a glitch to rack up points pretty quickly but its monotonous. I reported it to the developer and he'll probably patch that up within a release or two hopefully.


dbrayack


Mar 7, 2008, 12:29 PM
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5.15d - that's ridiculous...Smile


jumpingrock


Mar 7, 2008, 6:24 PM
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Bwa hahahaha

Just to let everybody know, the competition is coming out on March 10th. It was supposed to come out on Feb 29th but deployment issues delayed it.

It's called SimClimber. I haven't tried Solo Joe yet, so I'll have to let you guys do the comparison when you get your hands on it. Solo Joe definitely from what I can see has a much more detailed RPG feel than SimClimber has right now. Anyway, the competition will be good for the soul and could lead to two much better games than otherwise.


truello


Mar 7, 2008, 6:27 PM
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I don't think the competition will be good for our jobs...


taydude


Mar 7, 2008, 8:48 PM
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jumpingrock wrote:
Bwa hahahaha

Just to let everybody know, the competition is coming out on March 10th. It was supposed to come out on Feb 29th but deployment issues delayed it.

It's called SimClimber. I haven't tried Solo Joe yet, so I'll have to let you guys do the comparison when you get your hands on it. Solo Joe definitely from what I can see has a much more detailed RPG feel than SimClimber has right now. Anyway, the competition will be good for the soul and could lead to two much better games than otherwise.

link?


jumpingrock


Mar 7, 2008, 9:20 PM
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http://members.shaw.ca/dpm999/

There is nothing to download though. The file there is just a test. And no screen shots yet either. Deployment will come on March 10th. It's ready now, but there is a specific reason to wait.


squarf


Mar 7, 2008, 10:39 PM
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I am sure others have found this, but if you enter in technical sequences/cruxes, where you have to push the buttons and stuff, if you enter it too low, you can be stuck.

Also, if you push the button you are supposed to and then quickly follow it by a button not on the screen (even after the bubble has popped) you fall.


taydude


Mar 9, 2008, 2:54 PM
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Well if Dana releases the new crag tommarrow I'll get nothing done between that and SimClimber.


gavroche


Mar 9, 2008, 3:31 PM
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So I grabbed a biner off the climb on Electric banana. I thought I would rap down off it, but my guy is an idiot, he grabbed it, took a whipper and decked. Can I use it in some way?
In reply to:


blondgecko
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Mar 9, 2008, 9:29 PM
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gavroche wrote:
So I grabbed a biner off the climb on Electric banana. I thought I would rap down off it, but my guy is an idiot, he grabbed it, took a whipper and decked. Can I use it in some way?

Ha! I did exactly the same thing. Spent an hour or so working him up to reaching it, finally get there only to see him whip and deck out, all for what I discovered was a $5 piece of junk. I had a perfect record up to that point, too! Mad

On the topic of pointless decking, does anybody else think that soloing a climb should give significantly more experience? At the moment, after you've picked up the gear cache above Bits and Pieces, there just doesn't seem to be any more point to it.


gavroche


Mar 10, 2008, 1:16 AM
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The one good thing was that the first death is kind of liberating. Once the perfect record is gone, you figure might as well keep going. I think you need a way to down climb and pick up pieces that you have placed.


taydude


Mar 10, 2008, 1:26 AM
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pfft noobs, if you freesolo it then you can just top it out :D:D:D Hey when are we getting the retro-fitted wall?! I wants somez trad climbz!!!!!!1


MonkeyInTraining


Mar 10, 2008, 6:27 AM
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I looked, and there before me was a pale horse! Its rider was named Death, and climbing video games followed close behind him...


(This post was edited by MonkeyInTraining on Mar 10, 2008, 6:28 AM)


dahinton


Mar 10, 2008, 2:56 PM
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I still get that shooting off the screen when I fall once and a while but not very often. Noticed it a couple times when I was down climbing and fell while using 1.6.

Dave.


glytch


Mar 10, 2008, 4:20 PM
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jumpingrock wrote:
http://members.shaw.ca/dpm999/

There is nothing to download though. The file there is just a test. And no screen shots yet either. Deployment will come on March 10th. It's ready now, but there is a specific reason to wait.

Any word on SimClimber?

Anxious procrastinator,
G


jumpingrock


Mar 10, 2008, 6:45 PM
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This evening I should have it up. I just need to get some information from my dad before I can upload.

If you are super anxious and don't want to wait, send me a pm. I can manually distribute to you right now.


Tipton


Mar 10, 2008, 8:48 PM
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Got to Power 50 and can now dyno. Does anyone know how to actually do it? I follow the directions and hold 'C'. When I release it nothing happens. If I hold 'C' and 'Up' then release 'C' I'll actually try and dyno but will not stick it. I haven't successfully landed one yet, any suggestions?


dbrayack


Mar 10, 2008, 8:54 PM
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I haven't either - has anyone stuck one? It seems in the photos on the site that you need to "dyno" for a hold "jug?" I'm not sure.


JAB


Mar 11, 2008, 9:07 AM
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How do you open new crags? I have donated all my money to the access fund, and the sport crag is the still the only one open. Mad


dbrayack


Mar 11, 2008, 10:27 AM
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This is only the Demo, there aren't any new ones yet, though wait a few months for the full version.


axelvanettinger


Mar 11, 2008, 12:53 PM
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Could some1 help me with the new 1.6 version cuz it eats like 190.000 kb and it slows my pc to a halt...

Whats the problem with it??


dbrayack


Mar 11, 2008, 12:56 PM
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190 Kb of Ram? and its slow? woah - what are you running?

I'll get back to you.


winglessangel


Mar 11, 2008, 1:41 PM
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He said 190000Kb, not 190Kb. (in some languages the "." is used to separate the thousands and the "," for the decimals)



and, Axel, that is how much it takes on my comp too.
but I have 2Gb of RAM.
How much do you have? XP alone uses 128Mb, if you have 256Mb, than you are getting a lot of pages faults 196+128 > 256


(This post was edited by winglessangel on Mar 11, 2008, 2:06 PM)


ropeburn


Mar 11, 2008, 4:12 PM
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Yup. I noticed what I assumed was a memory leak as far back as 1.3. Takes between 150-280MBs on my XP box.


axelvanettinger


Mar 11, 2008, 4:42 PM
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Yeah it uses 190 thousand kb and i have 1 gb of ram... but how can i fix it because i went from 1.2 to 1.6 and im thinking about using the 1.2 version again!

My pc is only a few years old but i have more problems lately especially when i reinstalled win XP... but this is not the site for it...


Partner sevrdhed


Mar 11, 2008, 6:38 PM
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So I finally got enough to buy the nice yellow rope. Jumped back on the 5.8 and managed to make it past the balance traverse, which is further than I've made it before... but I didn't make it to the jug before whipping.

I had kinda hoped it would make a lot more difference, being $995 and all. oh well.


whiteflash


Mar 11, 2008, 6:55 PM
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There are only two places I have found that you can dyno. It seems the dyno spot must be programmed into the game in order to work. The first spot is to get the gold biner (worth $150) above Bit's and Pieces (you must dyno up and right). The second is on brown brown bannana guns, at the top, head right, dyno straight up. It goes no where but you can land it.


(This post was edited by whiteflash on Mar 11, 2008, 7:46 PM)


Lighterknot


Mar 12, 2008, 3:53 PM
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OK I must be missing something...All Bolts and no mettle is a 5.5 on the Magraw wall...my climber is a 5.5 climber with 21/19/19. I get almost to the top with plenty of power and chalk and all of the sudden my chalk meter goes completely empty and I fall. Anyone else? What gives?


glytch


Mar 12, 2008, 3:55 PM
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Lighterknot wrote:
OK I must be missing something...All Bolts and no mettle is a 5.5 on the Magraw wall...my climber is a 5.5 climber with 21/19/19. I get almost to the top with plenty of power and chalk and all of the sudden my chalk meter goes completely empty and I fall. Anyone else? What gives?

The route might be a little more subtle than it first seems (not in difficult, but in routefinding!)....


Lighterknot


Mar 12, 2008, 3:59 PM
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I see the 3 little dots off to the left and that is pretty much it...I have tried going far left, far right, middle, angling left, angling right...I am stumped on this one.


Lighterknot


Mar 12, 2008, 4:03 PM
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nvm...i got it. tricky little sucker.


dbrayack


Mar 12, 2008, 4:16 PM
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haha that's funny...


taydude


Mar 12, 2008, 4:54 PM
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gaaah I can't wait for some new climbing! btw does anyone else feel like the leveling wiill have to be slowed down once this game is in full swing? People are able to get up to 100 in each skill on a 5.8, 5.11 and a bunch of easy routes? unless this is gonna go to 5.20 there wont be much challenge at the later stages it seems.


dbrayack


Mar 12, 2008, 4:57 PM
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That's defintely the plan...


whiteflash


Mar 12, 2008, 6:16 PM
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Those stat problems should be fixed in the new versions I suspect. I emailed the developer about an 'experience' cap for each level. It would be easy to say you can't gain experience on a 5.4 once you have 'x' points (used or saved up) Doesn't make sense to be able to do the 5.4 1000x and then suddenly climb 5.14. That way you can gain your experience climbing many 5.8's to get to 5.9's etc. But you can't get to 5.13's climbing 5.9's.


sbaclimber


Mar 13, 2008, 10:59 AM
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Just means basic MMORPG (or just RP for that matter) leveling process should be put in place.
e.g. (the numbers are really just an example, I haven't played enough yet to have the real #s in my head) If you are 5.5 climber and need 100 experience points to gain one stat point, then you should need, say, 150 exp points for one stat point when you get to being a 5.6 climber. and 200 when you are a 5.7 climber, and so on.
There would still need to be an artificial cap on on how 'good' your character could get, but the natural difficulty of if should make it relatively hard to achieve anyway.

Btw, I have just started to play the game, and have already become addictedCool It is really good, and climbing seems to actually translate quite well to a video game (at least for climbers, who actually have an idea of what it is all aboutLaugh).
I can't wait to have a bit more time and can maybe start contributing to the expansion of the game!

Mega mega kudos for Dana, I will be in touch by email soon!


gogounou


Mar 13, 2008, 4:51 PM
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sbaclimber wrote:
Mega mega kudos for Dana...

Absolutely! This game is great - and another addition to the list of "Why I don't get enough done at work."

Can't wait for the full version, and more routes!

J


sbaclimber


Mar 14, 2008, 8:58 AM
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One thing I forgot to mention....I am not in favor of having the ESC key immediately kill the game. I play a fair number of computer games, and they all use the ESC key to exit out of the current menu, not the whole game.
Needless to say, I keep closing the game when I mean to just be hitting the X key....force of habit, and annoyingPirate


taydude


Mar 22, 2008, 3:31 AM
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woot I can't wait until the demo at the end of the month. BTW I found an "easter egg" there was a gear and money bonus behind the big boulder to the right of Electrical Banana. You have to go up and left and take a whipper shortly after the technical sequence to get it.


winglessangel


Mar 25, 2008, 12:11 AM
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taydude wrote:
woot I can't wait until the demo at the end of the month. BTW I found an "easter egg" there was a gear and money bonus behind the big boulder to the right of Electrical Banana. You have to go up and left and take a whipper shortly after the technical sequence to get it.

good to know Wink I'll look for it


p.s. That doesn't really qualify as an easter egg, it is more like a secret, or just a regular feature of the game.


Partner cracklover


Mar 25, 2008, 10:12 PM
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Just bought my first rack (!) and was all excited to get on the trad line. But the game only allows me to select two pieces of gear out of my bag. How did y'all get around that?

GO


axelvanettinger


Mar 25, 2008, 10:31 PM
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cracklover wrote:
Just bought my first rack (!) and was all excited to get on the trad line. But the game only allows me to select two pieces of gear out of my bag. How did y'all get around that?

GO

You need to select a new slot on the line of your gear for every different piece of gear!


Partner cracklover


Mar 26, 2008, 2:18 PM
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aha. I'll try that, thanks!

GO


truello


Mar 27, 2008, 4:31 PM
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Any word on the new version?


dbrayack


Mar 27, 2008, 11:18 PM
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I'll bug him about it


truello


Mar 28, 2008, 12:21 PM
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You did good Tongue

Solo Joe Website wrote:
March 27, 2008:
Work sucks! Much to my chagrin, my real job has been limiting my development time. I have also decided to tackle much more than was first expected with the next release of the demo. Therefore, it is doubtful that it will be ready by the 31st. Nevertheless, good things are happening and I am excited about the new functionality. Be assured, I am plugging away and will get the next release out as soon as I can. Thanks again to everyone who is testing. Your feedback has helped me to resolve several bugs.


freerangequark


Mar 31, 2008, 3:56 PM
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This is a very challenging game for me. I can't even get past the screen for entering the character's name.

Per the instructions, I used the arrow and Z keys to enter the name, then I try to arrow up to the "Done" and the cursor box won't go there, it only will move on the letters or "space".

What did I miss?


dbrayack


Mar 31, 2008, 4:19 PM
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You have to move over to below it. I spent like 3 minutes on that screen too! Doh!


freerangequark


Mar 31, 2008, 4:22 PM
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Ahhh got it!.. Gotta approach the "DONE" from the "H"

Thanks for the tip. Climbing!

-Glenn


dbrayack


Mar 31, 2008, 4:48 PM
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Rock it out dude!


snakedevil


Mar 31, 2008, 11:41 PM
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I'm thinkin that there should be some x-rated routes in the full version. hard cruxes high up with deck potential Laugh


dbrayack


Apr 1, 2008, 12:59 AM
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Good Idea =)


Grahamelot


Apr 2, 2008, 4:34 AM
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Pretty damn good game...I was wondering for a while how climbing would transfer over to a video game...I had given it up for dead (mainly because transferring the difficulty of climbing and the dynamics of movement seem unable to transfer to gaming). Good to see someone took up the cause, and I have to say, excellent work. The RPG element is very clever. I would say take that RPG to the next level.

The whole appeal of climbing (for me anyway) is the personal challenge and how I manage to snake my way through things differently than others. That being said, the more unique you can make your character, the better off I think the game would be. Climbers are (obviously....lvl 100 in all 3 categories?!) very obsessive people. The more you can make us obsess over our own characters, the more addictive (read: awesome) game you will create. You should add more ropes, different outfits (synthetic fabrics, bright colors, whatever), shoes, etc. Not to mention the gear. You could do awesome things with all of the equipment in climbing. The more RPG, the better...because let's face it, pressing "up" doesn't exactly hold the same power as climbing up in real life. You have managed to capture a LOT of climbing, but the technical movement in climbing is (in my belief, anyway) is impossible to translate.

Make the appeal of your game the RPG/pokemon aspect that makes it great already. By pokemon, I am of course comparing it to the NEED to climb everything, even climbing the same thing lots and lots of times in order to succeed. Power leveling sucks. You have convinced me to do some. Congrats! Trust me, it's a big deal. I hated power leveling in Final Fantasy 12, and that game ROCKS. You're onto something here.

I'm eager to see what you've got up your sleeve. Try to pass on some of this to him. Here is a summary: Make it more RPG-ish, Open up them Crags (please make them environmentally varied....desert is boring!), keep rocking!


taydude


Apr 2, 2008, 5:31 AM
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woah you could add story elements to this. what if at the beginning you are a 5.12 climber and you get into an epic where you break off a flake and injure your belayer. this serves as a tutorial level + gives a goal. you have to raise 50,000 dollars for some surgery your partner needs by climbing and getting sponsored. btw during the epic you were somehow injured and after recovering you find you can only climb 5.4. :D

i think every part of this game could become rpg style. shoes, clothing, gear, belayer could all effect your "stats" you could also have more speccific stats. you could have something along the lines of you can downsize your shoes to increase performance also make your energy go down faster from the pain. there could be missions/ events where you can earn money. if you flash the local loud mouth hot shots project he could challenge you to a speed climb and bet money.

that's all i've got off the top of my head :D


dbrayack


Apr 2, 2008, 9:52 AM
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Grahamelot wrote:
Pretty damn good game...I was wondering for a while how climbing would transfer over to a video game...I had given it up for dead (mainly because transferring the difficulty of climbing and the dynamics of movement seem unable to transfer to gaming). Good to see someone took up the cause, and I have to say, excellent work. The RPG element is very clever. I would say take that RPG to the next level.

The whole appeal of climbing (for me anyway) is the personal challenge and how I manage to snake my way through things differently than others. That being said, the more unique you can make your character, the better off I think the game would be. Climbers are (obviously....lvl 100 in all 3 categories?!) very obsessive people. The more you can make us obsess over our own characters, the more addictive (read: awesome) game you will create. You should add more ropes, different outfits (synthetic fabrics, bright colors, whatever), shoes, etc. Not to mention the gear. You could do awesome things with all of the equipment in climbing. The more RPG, the better...because let's face it, pressing "up" doesn't exactly hold the same power as climbing up in real life. You have managed to capture a LOT of climbing, but the technical movement in climbing is (in my belief, anyway) is impossible to translate.

Make the appeal of your game the RPG/pokemon aspect that makes it great already. By pokemon, I am of course comparing it to the NEED to climb everything, even climbing the same thing lots and lots of times in order to succeed. Power leveling sucks. You have convinced me to do some. Congrats! Trust me, it's a big deal. I hated power leveling in Final Fantasy 12, and that game ROCKS. You're onto something here.

I'm eager to see what you've got up your sleeve. Try to pass on some of this to him. Here is a summary: Make it more RPG-ish, Open up them Crags (please make them environmentally varied....desert is boring!), keep rocking!

Do you write reviews for a living? =) Seriously, thanks for the input! Rock on....

We've been discussing some things you mentioned, but a lot of them are Novel - Excellent!


dbrayack


Apr 2, 2008, 9:55 AM
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That's funny - though I'd be pissed =)


taydude


Apr 2, 2008, 2:14 PM
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seriously though. have you played assassin's creed? you start with all your abilities and a lot of health. then you get demoted and are weak and you have to rank up through the missions. same thing here, give players a little taste of what it's like to be super strong then take it away so they have to work to get there again. addiction is a bitch.


fatoomchk


Apr 2, 2008, 6:20 PM
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How about a function to reassign keys? I am using a German keyboard, and the Z and X characters are not adjacent like standard 101 key keyboards. German keyboards have the X and Y characters transposted from a normal one, so it makes the game a bit annoying to play.


Grahamelot


Apr 4, 2008, 3:38 AM
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Question: How do I go over the seemingly impassable lines...? For instance, on the climb Electric Worry on 3/4 wall, I can clip the first and second bolt, move left through the opening, and clip the 3rd bolt and get to the rest jug. From there, all I see above me is a line that I cannot get over, and to the left of me there is nothing. Is there some reason why I can't get over that barrier? Will I need to get to the dyno ability before I am able, or what?


sbaclimber


Apr 8, 2008, 9:11 AM
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fatoomchk wrote:
How about a function to reassign keys? I am using a German keyboard, and the Z and X characters are not adjacent like standard 101 key keyboards. German keyboards have the X and Y characters transposted from a normal one, so it makes the game a bit annoying to play.
Just change your keyboard layout to english.....Tongue


taydude


Apr 8, 2008, 11:20 AM
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Grahamelot wrote:
Question: How do I go over the seemingly impassable lines...? For instance, on the climb Electric Worry on 3/4 wall, I can clip the first and second bolt, move left through the opening, and clip the 3rd bolt and get to the rest jug. From there, all I see above me is a line that I cannot get over, and to the left of me there is nothing. Is there some reason why I can't get over that barrier? Will I need to get to the dyno ability before I am able, or what?

for electric worry you have to move right and up through the line. it should start a button sequence crux. if not maybe thats a bug in the game. on the harder routes many times you'll have to cross the lines. try previewing the route first by holding x.


winglessangel


Apr 8, 2008, 7:20 PM
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Grahamelot wrote:
You should add more ropes, different outfits (synthetic fabrics, bright colors, whatever), shoes, etc. Not to mention the gear.
Only if it makes the charecter better/worse. If it is only for fun don't botter. First time I played THPS I played with character dressing. Now my skaters always wear a plain white T.


Grahamelot wrote:
Make the appeal of your game the RPG/pokemon aspect that makes it great already.

Goodlord, and what? kill us of boredon? no way, balance it up, action is GOOD!



Grahamelot wrote:
Open up them Crags (please make them environmentally varied....desert is boring!),
Rain Forest, rain forest!!! Sly yeyeyeyeye


(This post was edited by winglessangel on Apr 8, 2008, 7:21 PM)


fatoomchk


Apr 9, 2008, 3:58 PM
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sbaclimber wrote:
Just change your keyboard layout to english.....Tongue

yeah... I ended up doing that. But every other game lets you reassign keys....


truello


Apr 9, 2008, 4:11 PM
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flyingnutmuncher.com wrote:
April 9, 2008:

The final demo is done. I am currently testing it, and plan to upload it by the end of the week. There have been many changes, so I recommend reviewing the manual (which received a cursory update as well). Remember, your old "characterdata" files will not be compatible with this release. To use the new demo you will have to start from scratch.

The other page also says "NEW Update coming on April 11th!".


rockvaulter


Apr 11, 2008, 3:52 AM
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You know what, F^*# that. I just spent a week getting my guy to be a 5.12 climber. Thanks...just thanks...now your gonna make me not pay attentionat work for even long...Unbelievable!

*wink* I'm wicked excited!


winglessangel


Apr 11, 2008, 4:42 PM
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Is that the ghost of Gullich or Osman?


rockvaulter


Apr 11, 2008, 8:33 PM
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winglessangel wrote:
Is that the ghost of Gullich or Osman?

I would it prefer to it to be Death from Family Guy. Cause Osman's Ghost would flash right up and make me feel bad. Btw...can we actaully get all the climbs now? or should we not give money to acess fund?


blondgecko
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Apr 15, 2008, 1:10 AM
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Am I missing something? In the new version, I can't get any gear placements other than the smallest nuts to work. Nothing goes into the tall crack (which used to take cams) or the larger nut placement above the jug. I can see the little flashing stars, but he simply won't place anything there.


truello


Apr 15, 2008, 1:33 AM
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He posted an update to fix that. You must be using version 4.1? It works for me in 4.2.

What does paying the guide do? I've given him $100 and $200 and nothing happens. It doesn't seem as if I've learned anything (haven't tried to dyno).


blondgecko
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Apr 15, 2008, 1:40 AM
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truello wrote:
He posted an update to fix that. You must be using version 4.1? It works for me in 4.2.

What does paying the guide do? I've given him $100 and $200 and nothing happens. It doesn't seem as if I've learned anything (haven't tried to dyno).

You learn how to see "basic" and "easy" trad placements respectively.


axelvanettinger


Apr 24, 2008, 8:31 PM
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what was the cheat in the old game, i never found it and still have the 1.6 version i would like to check it thnx a million


truello


Apr 24, 2008, 8:48 PM
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Re: [axelvanettinger] Climbing Game - Need some playtesters [In reply to]
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When you saved your character, it would save your stats but not what "bonus items" you got. Therefore, if you saved your character, deleted him/her, loaded your character, all of the bonuses would return.

You could keep doing this and get the attribute bonus many times.

[edited] to mention that he fixed this and the items you got are now saved with your character so if you were to do this, you would still only be able to get the bonuses once.


(This post was edited by truello on Apr 24, 2008, 8:49 PM)


truello


Apr 25, 2008, 2:10 PM
Post #214 of 216 (1455 views)
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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I'm at the 5.9 plateau... I'm stuck here because I have no motivation to climb routes over and over to get to the next route (a 5.11). It gets quite boring.

I found Halderssons route (5.8) to be harder than Gym Rats Spray Lord(??) (5.9).

Still looking forward to some new crags Tongue


dbrayack


Apr 25, 2008, 2:11 PM
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Re: [truello] Climbing Game - Need some playtesters [In reply to]
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The point of the Demo is to get to 5.8/5.9 - the full version will pick up where this leaves off with LOTS of new routes....


ryan00013


May 7, 2008, 10:10 PM
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Re: [dbrayack] Climbing Game - Need some playtesters [In reply to]
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I'm a 50/40/40 5.10 climber, but I can't Dyno yet. What's the deal?! I don't have the skill yet and the blue robed guys won't teach it to me.


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